Character Creation

Determine Ability Scores

Choose a Heritage

Choose a Class

Detail Your Character

Choose Equipment

Form Your Party

Chapter 1

Ability Scores

Ability Scores Overview

Ability Checks

Using Each Ability

Saving Throws

 

 

Chapter 2

Heritages

Building a Heritage

Description

Features

Size Category

Multiple Heritages

Quick-Build

 

Chapter 3

Classes

Building a Class

Concept

Saving Throws

Starting Features

Progressive Features

Quick Build

 

Chapter 4

Backgrounds

Building a Background

Languages

Ability Score Increase

Skill Proficiencies

Tool Proficiencies

Starting Gear

 

Chapter 5

Equipment

Armor and Shields

Weapons

Adventuring Gear

Tools

Potions

Poisons

Trinkets

Chapter 6

Gamemastering

Advantage and Disadvantage

Broken Bones

Conditions

Diseases

Lair Actions

Legendary Actions

Character Progression

Madness and Insanity

Objects

Proficiency Bonus

Traps

Chapter 9

Spellcasting

What is a Spell

Known and Prepared Spells

Spell Slots

Spell Pools

Psionics

Rituals

Casting a Spell

Creating Spells

 

 

 

Chapter 10

Environment

Enviroments

 -Boats and At Sea

 -Castles and Keeps

 -Dungeons

 -Space

 -Underwater

 -Urban

 -Wilderness

Environmental Hazards

Weather

Chapter 11

Magic Items

Coming Soon

 

 

 

 

 

 

 

 

 

Chapter 12

Monsters

Coming Soon

Chapter 13

NPCs

Coming Soon

Chapter 14

Appendices

A: Character Sheet

Credits

Legal

5E OGL