Beastmorph

Beastmorph alchemists fuse the feral power of animals with their Mutagens, temporarily transforming their bodies into a hybrid of themselves and a variety of beasts.  You must have access to the Mutagen Study to take this focus.

Mutagen Focus

At level 2, a Beastmorph’s mutagens use d6s instead of d4s for it’s alchemy die.

Beast Mutagen

At 2nd level you may choose 1 ability from the list below when you use your mutagen in addition to the mutagen’s other effects:

  • Swim 30 feet
  • Darkvision 60 feet
  • Low-light vision
  • Scent (Advantage on skill check that use your character sense of smell)
  • 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
  • Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
  • Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
  • Base AC of 11 before armor and/or modifiers

Improved Beast Mutagen

At 6th level you may choose 2 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:

  • Climb 30 feet
  • Fly 30 feet
  • Swim 30 feet
  • Darkvision 60 feet
  • Low-light vision
  • Scent (Advantage on skill check that use your character sense of smell)
  • 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
  • Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
  • Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
  • Multiattack (You make 3 attacks with your attack action.  2 claws and one bite.  You can only take this ability if you have 2 claw attacks and a bite attack.)
  • Base AC of 11 before armor and/or modifiers

Greater Beast Mutagen

At 10th level you may choose 3 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:

  • Climb 60 feet
  • Fly 60 feet
  • Swim 60 feet
  • Darkvision 90 feet
  • Low-light vision
  • Scent (Advantage on skill check that use your character sense of smell)
  • 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
  • Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
  • Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
  • Multiattack (You make 3 attacks with your attack action.  2 claws and one bite.  You can only take this ability if you have 2 claw attacks and a bite attack.)
  • Base AC of 11 before armor and/or modifiers
  • Grab (When you successfully hit with a claw, bite or tail whip attack, you may make a grapple attempt as a bonus action.)
  • Pounce (If you move more then 20 feet in a round before hitting a creature with your claw attack, the target must make a Strength saving throw or be knocked prone.)

Grand Beast Mutagen

At 14th level you may choose 4 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:

  • Burrow 30 feet
  • Climb 90 feet
  • Fly 90 feet
  • Swim 90 feet
  • Blindsense 30 feet
  • Darkvision 90 feet
  • Low-light vision
  • Scent (Advantage on skill check that use your character sense of smell)
  • 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
  • Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
  • Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
  • Multiattack (You make 3 attacks with your attack action.  2 claws and one bite.  You can only take this ability if you have 2 claw attacks and a bite attack.)
  • Base AC of 12 before armor and/or modifiers
  • Constrict (When you make a successful grapple check against another creature, automatically deal damage equal to your alchemy die + your Strength modifier.)
  • Ferocity (You do not fall unconscious when reaching 0 Hit Points.  Instead, each time you take an Attack action, gain a level of exhaustion.  Continue making Death Saves as normal as well.  If you reach 3 failed death saves or 6 levels of exhaustion, you still die as normal.)
  • Grab (When you successfully hit with a claw, bite or tail whip attack, you may make a grapple attempt as a bonus action.)
  • Rend (If you hit with 2 or more natural attacks in 1 round against a single creature, you may deal additional damage as a bonus action equal to your alchemy die + your strength modifier.)
  • Pounce (If you move more then 20 feet in a round before hitting a creature with your claw attack, the target must make a Strength saving throw or be knocked prone.)
  • Increase Size by 1 category

Perfected Beast Mutagen

At 18th level, you become the perfect animal hybrid creature.  Choose 5 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:

  • Burrow 60 feet
  • Climb 90 feet
  • Fly 120 feet
  • Swim 120 feet
  • Blindsense 60 feet
  • Darkvision 90 feet
  • Low-light vision
  • Scent (Advantage on skill check that use your character sense of smell)
  • Tremorsense 60 feet
  • Breath Weapon (30 foot cone, damage equal to alchemy die, DC for half.  Choose Fire, Ice, Acid, or Lightning at time of drinking mutagen.)
  • 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
  • Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
  • Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
  • Multiattack (You make 3 attacks with your attack action.  2 claws and one bite.  You can only take this ability if you have 2 claw attacks and a bite attack.)
  • Base AC of 13 before armor and/or modifiers
  • Constrict (When you make a successful grapple check against another creature, automatically deal damage equal to your alchemy die + your Strength modifier.)
  • Ferocity (You do not fall unconscious when reaching 0 Hit Points.  Instead, each time you take an Attack action, gain a level of exhaustion.  Continue making Death Saves as normal as well.  If you reach 3 failed death saves or 6 levels of exhaustion, you still die as normal.)
  • Grab (When you successfully hit with a claw, bite or tail whip attack, you may make a grapple attempt as a bonus action.)
  • Rend (If you hit with 2 or more natural attacks in 1 round against a single creature, you may deal additional damage as a bonus action equal to your alchemy die + your strength modifier.)
  • Pounce (If you move more then 20 feet in a round before hitting a creature with your claw attack, the target must make a Strength saving throw or be knocked prone.)
  • Increase Size by 1 category

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