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Beastmorph
Beastmorph alchemists fuse the feral power of animals with their Mutagens, temporarily transforming their bodies into a hybrid of themselves and a variety of beasts. You must have access to the Mutagen Study to take this focus.
Mutagen Focus
At level 2, a Beastmorph’s mutagens use d6s instead of d4s for it’s alchemy die.
Beast Mutagen
At 2nd level you may choose 1 ability from the list below when you use your mutagen in addition to the mutagen’s other effects:
- Swim 30 feet
- Darkvision 60 feet
- Low-light vision
- Scent (Advantage on skill check that use your character sense of smell)
- 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
- Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
- Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
- Base AC of 11 before armor and/or modifiers
Improved Beast Mutagen
At 6th level you may choose 2 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:
- Climb 30 feet
- Fly 30 feet
- Swim 30 feet
- Darkvision 60 feet
- Low-light vision
- Scent (Advantage on skill check that use your character sense of smell)
- 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
- Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
- Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
- Multiattack (You make 3 attacks with your attack action. 2 claws and one bite. You can only take this ability if you have 2 claw attacks and a bite attack.)
- Base AC of 11 before armor and/or modifiers
Greater Beast Mutagen
At 10th level you may choose 3 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:
- Climb 60 feet
- Fly 60 feet
- Swim 60 feet
- Darkvision 90 feet
- Low-light vision
- Scent (Advantage on skill check that use your character sense of smell)
- 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
- Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
- Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
- Multiattack (You make 3 attacks with your attack action. 2 claws and one bite. You can only take this ability if you have 2 claw attacks and a bite attack.)
- Base AC of 11 before armor and/or modifiers
- Grab (When you successfully hit with a claw, bite or tail whip attack, you may make a grapple attempt as a bonus action.)
- Pounce (If you move more then 20 feet in a round before hitting a creature with your claw attack, the target must make a Strength saving throw or be knocked prone.)
Grand Beast Mutagen
At 14th level you may choose 4 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:
- Burrow 30 feet
- Climb 90 feet
- Fly 90 feet
- Swim 90 feet
- Blindsense 30 feet
- Darkvision 90 feet
- Low-light vision
- Scent (Advantage on skill check that use your character sense of smell)
- 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
- Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
- Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
- Multiattack (You make 3 attacks with your attack action. 2 claws and one bite. You can only take this ability if you have 2 claw attacks and a bite attack.)
- Base AC of 12 before armor and/or modifiers
- Constrict (When you make a successful grapple check against another creature, automatically deal damage equal to your alchemy die + your Strength modifier.)
- Ferocity (You do not fall unconscious when reaching 0 Hit Points. Instead, each time you take an Attack action, gain a level of exhaustion. Continue making Death Saves as normal as well. If you reach 3 failed death saves or 6 levels of exhaustion, you still die as normal.)
- Grab (When you successfully hit with a claw, bite or tail whip attack, you may make a grapple attempt as a bonus action.)
- Rend (If you hit with 2 or more natural attacks in 1 round against a single creature, you may deal additional damage as a bonus action equal to your alchemy die + your strength modifier.)
- Pounce (If you move more then 20 feet in a round before hitting a creature with your claw attack, the target must make a Strength saving throw or be knocked prone.)
- Increase Size by 1 category
Perfected Beast Mutagen
At 18th level, you become the perfect animal hybrid creature. Choose 5 abilities from the list below when you use your mutagen in addition to the mutagen’s other effects:
- Burrow 60 feet
- Climb 90 feet
- Fly 120 feet
- Swim 120 feet
- Blindsense 60 feet
- Darkvision 90 feet
- Low-light vision
- Scent (Advantage on skill check that use your character sense of smell)
- Tremorsense 60 feet
- Breath Weapon (30 foot cone, damage equal to alchemy die, DC for half. Choose Fire, Ice, Acid, or Lightning at time of drinking mutagen.)
- 2 Claw Attacks (slashing, damage equal to alchemy die + your strength modifier)
- Bite attack (Piercing, damage equal to alchemy die + your strength modifier)
- Tail Whip (Bludgeoning, damage equal to alchemy die + your strength modifier)
- Multiattack (You make 3 attacks with your attack action. 2 claws and one bite. You can only take this ability if you have 2 claw attacks and a bite attack.)
- Base AC of 13 before armor and/or modifiers
- Constrict (When you make a successful grapple check against another creature, automatically deal damage equal to your alchemy die + your Strength modifier.)
- Ferocity (You do not fall unconscious when reaching 0 Hit Points. Instead, each time you take an Attack action, gain a level of exhaustion. Continue making Death Saves as normal as well. If you reach 3 failed death saves or 6 levels of exhaustion, you still die as normal.)
- Grab (When you successfully hit with a claw, bite or tail whip attack, you may make a grapple attempt as a bonus action.)
- Rend (If you hit with 2 or more natural attacks in 1 round against a single creature, you may deal additional damage as a bonus action equal to your alchemy die + your strength modifier.)
- Pounce (If you move more then 20 feet in a round before hitting a creature with your claw attack, the target must make a Strength saving throw or be knocked prone.)
- Increase Size by 1 category
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