Discoveries

Discovery Rquirements Effect
Antitoxin Potion Potion Study Your potions remove the Poisoned Condition from the character that drinks it.
Befuddling Incision Incision Study When you use your incision against a creature, they must make a Constitution saving throw. If they fail, they get disadvantage on their next attack.
Bleeding Incision Incision Study When you use your incision against a creature, they must make a Constitution saving throw. If they fail, they take damage equal to your proficiency score at the beginning of their turn for 1d4 rounds.
Consistent Potion Potion Study Your potions are always reliable. Instead of rolling to see how much you heal, you always do the average of all your alchemy dice + your proficiency bonus (rounded up) when healing.
Cruel Incision Incision Study When you roll damage for your incision, treat all on the die as 1s as 2s.
Diverse Bombs Bomb Study Choose Acid, Fire, Ice or Lightning. When you use your bomb, you may choose to do this type of damage instead of the type you picked at 1st level. You can choose this Discovery more then once, but cannot pick an energy type you already can use.
Deferred Cognatogen Cognatogen Study Whenever you use your cognatogen, you may choose to apply the bonuses to either your Wisdom or Charisma instead of your Intelligence.
Deferred Mutagen Mutagen Study Whenever you use your mutagen, you may choose to apply the bonuses to your Dexterity or Constitution instead of your Strength.
Distracting Incision Incision Study When you use your incision against a creature, they must make a constitution saving throw. If they fail, the next attack made against them has advantage.
Elemental Cognatogen Cognatogen Study Choose Acid, Electricity, Fire or Ice when you create a cognatogen. While under the effects of the cognatogen, you ignore an amount of damage of the selected energy type equal to your proficiency modifier.
Elemental Mutagen Mutagen Study Choose Acid, Electricity, Fire or Ice when you create a mutagen. While under the effects of the mutagen, you ignore an amount of damage of the selected energy type equal to your proficiency modifier.
Enhanced Poison Poison Study
Extra Alchemical Die --- Pick a study you currently have access to. Your alchemy die in that study gains and addition die. You may only take this discovery once
Extra Limbs Homunculi Study Your homunculi has an extra set of arms.
Improved Alchemy Die --- Pick a study you currently have access to. Your alchemy die in that study increases by one step. (d4 to d6, d6 to d8, or d8 to d10). You may only take this discovery once
Improved Cognatogen Cognatogen Study The bonus of your Cognatogen becomes +4 instead of +2. You can only take this discovery once.
Improved Mutagen Mutagen Study The bonus of your mutagen becomes +4 instead of +2. You can only take this discovery once.
Improved Poison Poison Study The DC of your poisons created using your Poison study increases by +2. You can only take this discovery once.
Improved Potion Potion Study
Infused Cognatogen Cognatogen Study When you give another creature your cognatogen and they consume it, they no longer gain the poisoned condition. Instead, they incur the full effects of the cognatogen as you would if you had drank it.
Infused Mutagen Mutagen Study When you give another creature your mutagen and they consume it, they no longer gain the poisoned condition. Instead, they incur the full effects of the mutagen as you would if you had drank it.
Lingering Poison Poison Study Whenever you succeed in damaging a creature with poison through a feature of your Poison study, the creature must make another save at the beginning of their next turn. If they fail, they take additional damage equal to your proficiency modifier. This effect continues until the creature successfully saves against the poison. .
Necrotic Poison Poison Study Whenever a creature take damage with poison through a feature of your Poison study, they are unable to receive any healing for a number of rounds equal to your proficiency modifier. If they take additional damage from a feature of your Poison study, the effect of necrotic poison resets.
Obscuring Incision Incision Study
Parroting Creation Homunculi Study Your homunculi is able to repeat simple words and phrases that you can teach it. When taking this discovery, decide on a trigger for when the homunculi knows when to memorize a message as well as a trigger for when to repeat the message.
Precise Bomb Bomb Study Whenever you succeed in hitting a creature with a bomb that does splash damage, choose a number of squares equal to your proficiency score. Creatures in those squares do not take any damage from your bombs splash effect.
Proximity Bomb Bomb Study You have learned how to make your bomb into a kind of trap. Instead of needing to throw your bomb for activation, you can set your bomb into a space that will explode when a creature steps into it. Spotting the bomb is a Wisdom(Perception) check against your Alchemist DC.
Regenerative Creation Homunculi Study Your homunculi regains a number of hit points equal to your proficiency bonus at the end of a long rest.
Smart Bomb Bomb Study Add your Intelligence modifier to your bomb's damage and your bomb's splash damage.
Targeted Bomb Bomb Study You may forgo your bomb's splash damage to instead double the modifiers on your bomb's damage.
Vampiric Bond Homunculi Study As an action, you can spend 1 alchemy point to transfer a number of hit points equal to your alchemy die either to or from your homunculi. You must be able to make physical contact with your homunculi to perform this discovery. You cannot gain more Hit Points then the homunculi currently has and you cannot reduce your own Hit Points below 0 in this manner. If your homunculi reaches 0 hit points, if dissolves as normal.
Winged Creation Homunculi Study Your homunculi has a pair of wings and gains a fly speed of 20 feet.

Grand Discoveries

Discovery Requirement Effect
Greater Alchemy Die --- Choose a study you have access to. Your alchemy die in that study is increased by one step.

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