Rogue Template

The Class Table

Level Proficiency Bonus Feature Dice Features
1st +2 1d6 Feature Dice, Feature 1, Feature 2
2nd +2 1d6 Feature 3
3rd +2 2d6 Feature Tree 1
4th +2 2d6 Ability Score Improvement
5th +3 3d6 Feature 4
6th +3 3d6 Feature 5
7th +3 4d6 Feature 6
8th +3 4d6 Ability Score Improvement
9th +4 5d6 Feature Tree 1
10th +4 5d6 Ability Score Improvement
11th +4 6d6 Feature 7
12th +4 6d6 Ability Score Improvement
13th +5 7d6 Feature Tree 1
14th +5 7d6 Feature 8
15th +5 8d6 Feature 9
16th +5 8d6 Ability Score Improvement
17th +6 9d6 Feature Tree 1
18th +6 9d6 Feature 10
19th +6 10d6 Ability Score Improvement
20th +6 10d6 Feature 11

Class Features

Hit Points

Hit Dice: 1d8 per level

Hit Points at 1st Level: 8 + Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution Modifier per level after 1st

Proficiencies

Armor:Light Armor

Weapons: Simple weapons

Tool: None

Saving Throws: 

Skills: Choose two skills from

Equipment

Ability Score improvement

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

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