The Class Table
|Level||Proficiency Bonus||Feature Dice||Features|
|1st||+2||1d6||Feature Dice, Feature 1, Feature 2|
|3rd||+2||2d6||Feature Tree 1|
|4th||+2||2d6||Ability Score Improvement|
|8th||+3||4d6||Ability Score Improvement|
|9th||+4||5d6||Feature Tree 1|
|10th||+4||5d6||Ability Score Improvement|
|12th||+4||6d6||Ability Score Improvement|
|13th||+5||7d6||Feature Tree 1|
|16th||+5||8d6||Ability Score Improvement|
|17th||+6||9d6||Feature Tree 1|
|19th||+6||10d6||Ability Score Improvement|
Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution Modifier per level after 1st
Weapons: Simple weapons
Skills: Choose two skills from
Ability Score improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
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