Fighter Template

Focused on raw power, classes made with a fighter template get more attacks and gain plenty of increases to their ability scores.  Coupled with their high Hit Die, this is the perfect template to make a front line character that can dish out the hits.

The Class Table

Level Proficiency Bonus Features
1st +2 Feature 1, Feature 2
2nd +2 Feature 3
3rd +2 Feature Tree 1
4th +2 Ability Score Improvement
5th +3 Extra Attack
6th +3 Ability Score Improvement
7th +3 Feature Tree 1
8th +3 Ability Score Improvement
9th +4 Feature Tree 2
10th +4 Feature Tree 1
11th +4 Extra Attack
12th +4 Ability Score Improvement
13th +5 Feature Tree 2
14th +5 Ability Score Improvement
15th +5 Feature Tree 1
16th +5 Ability Score Improvement
17th +6 Feature Tree 2, Feature 4
18th +6 Feature Tree 1
19th +6 Ability Score Improvement
20th +6 Extra Attack

Class Features

Hit Points

Hit Dice: 1d10 per level

Hit Points at 1st Level: 10 + Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution Modifier per level after 1st

Proficiencies

Armor: All Armor, shields

Weapons: Simple weapons, martial weapons

Tool: None

Saving Throws: 

Skills: Choose two skills from

Equipment

Ability Score improvement

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

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