Focused on raw power, classes made with a fighter template get more attacks and gain plenty of increases to their ability scores. Coupled with their high Hit Die, this is the perfect template to make a front line character that can dish out the hits.
The Class Table
|1st||+2||Feature 1, Feature 2|
|3rd||+2||Feature Tree 1|
|4th||+2||Ability Score Improvement|
|6th||+3||Ability Score Improvement|
|7th||+3||Feature Tree 1|
|8th||+3||Ability Score Improvement|
|9th||+4||Feature Tree 2|
|10th||+4||Feature Tree 1|
|12th||+4||Ability Score Improvement|
|13th||+5||Feature Tree 2|
|14th||+5||Ability Score Improvement|
|15th||+5||Feature Tree 1|
|16th||+5||Ability Score Improvement|
|17th||+6||Feature Tree 2, Feature 4|
|18th||+6||Feature Tree 1|
|19th||+6||Ability Score Improvement|
Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution Modifier per level after 1st
Armor: All Armor, shields
Weapons: Simple weapons, martial weapons
Skills: Choose two skills from
Ability Score improvement
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
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